A downloadable game

It's your last night of forced volunteerism as a candy striper. But the hospital is snowed in and the guy who's supposed to sign off on your volunteer hours is dead and may have been murdered.  It's up to you to find the killer because you are NOT going to summer school.

1st Place, PunyComp 2024

Updated 28 days ago
StatusReleased
Authorimprovmonster

Download

Download
asterix.z5 133 kB
Download
invisiclues.html 7.4 kB

Install instructions

Downloadable Z-file or available to play on-line:

https://f9cs2s95.play.borogove.io/

Development log

Comments

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Jennifer has impeccable taste in music. Playing through this and really enjoying it!

When you do an update, can you please increment the release number?

(1 edit)

done and bugs fixed.  i wasn't able to reproduce the last item on fredrikr's bug report, though.

It's still release 1. You need:

Release n;
where n is the release number, near the top of your file, typically after Story and Headline. If it's omitted, it defaults to 1.

done. i updated the serial # and forgot about the release #

You did it again! I've now got three different versions of release 1 and two different versions of release 2. How is anybody supposed to know which is which when updating databases at CASA, IFDB, IFWiki, IFArchive, MobyGames et al?

yes, i forgot to update @ borogove. that's fixed. 

Hey,

I have a bugreport I'd like to send you, but I can't find an email address, and I don't know how to hide the text if I post it here.

Deleted 81 days ago

Hi! Your game is very immersive and lively. I've had a good time exploring it. However, there are some issues that put the game in unwinnable state in a way that's not immediately evident.

Spoiler warning

The MRI Scanner can be activated only once in the game, so it’s clear what will happen if the player does it before the endgame. I think this is a major bug. The average player will be extremely frustrated at the endgame and will certainly not restart the game from the beginning at this point.

The safe combination seems to be randomly generated, but it’s not saved in the game persistent state. It’s regenerated on every restore and every time the player rewinds the tape and replays the message.

That’s a minor one: If the player puts the ledger in the backpack before entering the “Main Hallway @ Dumbwaiter” room, then the “enemy pursue” state will not be triggered. That’s the ONLY room that will trigger the pursue, so the player will roam indefinitely without resolution, even when the ledger gets shown to other NPCs in other rooms.

thanks, good catches. all are now fixed and updated version uploaded. sorry, it won't work with any save files you've collected.